Defeat guardians in the campaign to unlock their rematches. Locked guardians cannot be selected.
W A S D / ARROWSMove. Touch anywhere on the arena away from the ability buttons. The movement pad appears under your finger and follows long drags.
AUTO-FIREYour armour targets the nearest threat. Aim with your mouse to take control.
SPACE / DASHDash in your movement direction. Briefly pass through attacks unharmed.
E / PARRYA short shield reflects nearby shots. Time it just before impact.
F / CLASS ABILITYRanger: piercing shot. Vanguard: ground slam. Striker: returning blade. Tamer: command your companion. Engineer: place a support pylon.
Q / BURSTFill the core by dealing damage. Release to clear shots and strike the arena.
Each gate has three mission sectors before its guardian. Destroy marked structures, hold marked zones, or stay beside a crawler to escort it. Nearby enemies contest control zones. Clear the hostiles and finish the objective to advance. Green salvage drops repair armour; each sector restores 20 health and the guardian entrance restores 35. Warning marks appear before heavy attacks. Each guardian changes pace below half health. Defeat a guardian, choose an upgrade and save at the next gate. P or Escape pauses. There are no paid upgrades, random purchases or music.
Fast-moving visual effects. Screen shake can be disabled above. Story mode reduces incoming damage and projectile speed. This game requires a visual display and real-time controls.